Talking to Others


Sentience is a multiplayer game at its heart, and as such, there are multiple channels of communication. You may see the available channels at any time using the channels command.

For most of these, you can turn them on or off simply by entering the channel name with nothing else. Some are local, while others will be heard across the entire zone, or game.

channel scope example
say room say This is a test.
whisper single target (same room) whisper <name> This is a test.
tell single target (global) tell <name> You smell!
reply single target (global) reply No you!
yell area yell This zone is awesome!
music global music You can check out any time you like, but you can never leave
gossip global gossip I love this game!
ooc global ooc My computer exploded!
flaming global flaming The imms are dumb!
quotes global quote Fool me once, strike one. Fool me twice, strike three. - Michael Scott
helper helpers and staff helper I’ve fallen and I can’t get up
war unused Please don’t use this
announcements special This is a read-only channel for system announcements

Some time to yourself

If you ever want to focus on your leveling, you can also toggle quiet mode on. Quiet will turn off all channels, except for tells from players you have explicitly allowed. You can use the qlist <name> command to add or remove specific players from your quiet list.

Stepping away

If you need to step away and wish to indicate that to other players, you can use afk <reason>. This will prevent tells from showing up on your screen while away, and will show your reason to the person trying to reach you. You can type afk again to return, and replay to play back any tells you may have missed.

Will you shut up, man?

If another player has upset you to the point that you do not wish to talk to them, you can ignore <player> [reason]. Be aware that they will be shown the reason if they try to send you a tell.